Your character is a single pixel who roams an interconnected world in a 100 by 54 pixel environment. It’s got over 70 rooms to explore and no explicit win state. I originally created this for Kokoromi’s Gamma 256 and it was a finalist at IndieCade 2008.
I wrote more about its creation and exhibition at Gamma when it came out.
Both of these ports are thanks to Wineskin, a free tool for making fully encapsulated Windows executables in native Mac application bundles. It works very nicely, so if you’ve got a couple dusty Windows games you’d like to bring over, give it a try.
This is a funny story. Back in May, I was out in Williamsburg to show Hot Throttle at Babycastles. There happened to be a German/French TV crew out there from Europe’s Arte TV and they produced this segment. I sound much classier talking about Cactus and man-cars in French.
Finally, here’s a segment from PBS on the cultural relevance of videogames in the modern age. About halfway through, Hot Throttle makes an appearance.
It hit twitter the other day that a bunch of indies were banding together to bundle up a slate of games into an IGF Pirate Kart. This inspired me to polish up a couple short games that I’ve never released before.
The first is a one-button platformer that I originally put together for Gamma 4. You have no direct control over your character.