Good Games are Hierarchies of Attainable Goals
Thursday, October 18th, 2007Kyle Wilson has written an insightful article called The Flow of Intentional Gameplay, where he picks apart survivalism and goals in videogames. He makes the case that good gameplay hinges on the player having readily identifiable goals at all times, and that games like Half-Life 2, and consoles like the Wii are successful because they are good at doing this.
Very interesting read. [via GameSetWatch]