What is… Doomlaser?
Doomlaser began with fun small projects like Kernel Panic Screen Saver and Friend Photos, a Facebook screen saver.
Everything shifted when Kevin Coulton joined the team, and together, we created Space Barnacle, our first totally original game, blending technical expertise with creative vision—all for the TIGSource B-Game contest.
Since then, we’ve ventured into more ambitious projects, and the scope of our work has grown significantly, but we strive to remain at or beyond the cutting edge.
But wait a minute, who are you?
My name is Mark Johns. I’m a game developer and freelance software engineer.
What kinds of stuff have you built?
To put ink to screen, I’ve worked on
- Hot Throttle for Adult Swim (with the venerable Cactus)
- Space Barnacle (with Kevin Coulton)
- The Hunger Games iOS title for the Lionsgate movie.
- Das Cube (with Alec Holowka and Danny B)
- Plus more, like Standard Bits, Owl Country, and Shit Game
Media Interviews
Indiegames.com – Interview: Mark Johns (Space Barnacle, Rotrix)
FingerGaming – Interview about Tap Tap Revenge / Tap Tap Dance
Kotaku – Tap Tap Transforms from iGame Into iMusic Platform
Video: France’s Arte TV covers Hot Throttle at Babycastles in NYC
Social network links?
My Twitter account. Here’s my GitHub, Giphy, Tumblr, SoundCloud, AngelList, ArtStation, Instagram, and MobyGames profile
I’d like to hire you to work on something, or I’m a spambot
killradius@doomlaser.com