What is… Doomlaser? - Doomlaser

What is… Doomlaser?

Doomlaser began with fun small projects like Kernel Panic Screen Saver and Friend Photos, a Facebook screen saver.

Everything shifted when Kevin Coulton joined the team, and together, we created Space Barnacle, our first totally original game, blending technical expertise with creative vision—all for the TIGSource B-Game contest.

Since then, we’ve ventured into more ambitious projects, and the scope of our work has grown significantly, but we strive to remain at or beyond the cutting edge.

But wait a minute, who are you?

My name is Mark Johns. I’m a game developer and freelance software engineer.

What kinds of stuff have you built?








To put ink to screen, I’ve worked on

  • A bunch of games, such as:
    1. Hot Throttle for Adult Swim (with the venerable Cactus)
    2. Space Barnacle (with Kevin Coulton)
    3. The Hunger Games iOS title for the Lionsgate movie.
    4. Das Cube (with Alec Holowka and Danny B)
    5. Plus more, like Standard Bits, Owl Country, and Shit Game
  • Worked on some secret future augmented reality technology projects for Niantic, of Pokemon Go fame
  • Co-wrote the hit iOS Tap Tap Revenge game, and several of its spinoffs for Disney né Tapulous, along with this charming man.
  • Interned at Apple programming stuff for clickwheel iPod games. I’m also one of the characters in Apple’s Texas Hold’em.
  • A few notable system tools for the Mac like Cursorcerer
  • Media Interviews

    Indiegames.com – Interview: Mark Johns (Space Barnacle, Rotrix)
    FingerGaming – Interview about Tap Tap Revenge / Tap Tap Dance
    Kotaku – Tap Tap Transforms from iGame Into iMusic Platform
    Video: France’s Arte TV covers Hot Throttle at Babycastles in NYC

    Social network links?

    My Twitter account. Here’s my GitHub, Giphy, Tumblr, SoundCloud, AngelList, ArtStation, Instagram, and MobyGames profile

    I’d like to hire you to work on something, or I’m a spambot

    killradius@doomlaser.com



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