games - Doomlaser

Archive for the ‘games’ Category

Working On A Game With A Goblin

Wednesday, May 10th, 2017



I’m working on a new game about goblins and a lot of other stuff. It controls from a third person 3d perspective with pixel art.



Aesthetic and mechanical inspirations include:

And you can find out more on the Doomlaser…



Mac Ports for Standard Bits, Shit Game

Saturday, June 21st, 2014

I’ve ported a couple of my games to the Mac. They’ve previously been available for Windows only.

As always, you can find these along with several other of our other free games at the Doomlaser Itch.io.

Standard Bits

Download for Mac or Download for Windows

Your character is a single pixel who roams an interconnected world in a 100 by 54 pixel environment. It’s got over 70 rooms to explore and no explicit win state. I originally created this for Kokoromi’s Gamma 256 and it was a finalist at IndieCade 2008.

I wrote more about its creation and exhibition at Gamma when it came out.

Shit Game

Download for Mac or Download for Windows

A personal monument to glitchy and half-baked indie games, Shit Game was naturally the first project I ever worked on to be covered by Kotaku.

It’s a short game that shouldn’t take more than 10 minutes to beat (use the shift key to jump). Making the trailer for the game was one of the most fun things I’ve ever done.

Read more about it here.

Made Possible By

Both of these ports are thanks to Wineskin, a free tool for making fully encapsulated Windows executables in native Mac application bundles. It works very nicely, so if you’ve got a couple dusty Windows games you’d like to bring over, give it a try.

Game Videos

Sunday, January 1st, 2012

I thought I’d start the new year off with a few videos that feature some of our recent game work.

First up is a video of someone playing Braindead.

Next up is Hot Throttle.

This is a funny story. Back in May, I was out in Williamsburg, Brooklyn to show Hot Throttle at Babycastles. There happened to be a German/French TV crew out there from Europe’s Arte TV and they produced this segment. I sound much classier talking about Cactus and man-cars in French.

Finally, here’s a segment from PBS on the cultural relevance of videogames in the modern age. About halfway through, our very own Hot Throttle makes an appearance.

That’s it!

Two Games for the IGF Pirate Kart

Monday, October 17th, 2011

It hit twitter the other day that a bunch of indies were banding together to bundle up a slate of games into an IGF Pirate Kart. This inspired me to polish up a couple short games that I’ve never released before.

Braindead

The first is a one-button platformer that I originally put together for Gamma 4. You have no direct control over your character.

What news of my son?
braindead screenshot
braindead screenshot
braindead screenshot

DOWNLOAD BRAINDEAD (Windows) — VIEW THE GAME on itch.io

Z is the only button. Music by my friend Mike Arnold. Cutscene illustration by Kevin Coulton.

Los Mosquito

The second is a game about being a mosquito. You have to sneak up on people and press Z to suck their blood, before they attack you and start calling in cropdusters of DDT.

Los Mosquito Title Screen
Los Mosquito in-game screenshot

DOWNLOAD LOS MOSQUITO (Windows)

Art by Kevin Coulton.

Hot Throttle

Thursday, February 3rd, 2011

Hot Throttle Title Screen

Hot Throttle is a new game from Cactus and myself, created for Adult Swim Games. It’s about a gang of men who like to race pretending that they are cars.


PLAY IT HERE.


Our Sketchbook

Monday, June 28th, 2010

Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review.

Evoking an idea often requires a prompt commitment of ink to paper, or text to keyboard, or it can be lost into the noise of modern life.

I’ve found it fun to give whatever sketchbook I’m using at the time to other indie game designers when we’re hanging out together. I’ll usually ask these fine ladies and gentlemen to take a page and draw whatever they want. Here are some of the hidden treasures contained within my current primary sketchbook.


Link to Full Set.

It features scribbles, elegant and crude, from Erin Robinson, Phil Fish, Adam Saltsman, Brandon McCartin, Kyle Pulver, Petri Purho, Jason Rohrer, and of course, sketch work from Kevin and myself.