Doomlaser


Doomlaser: Crafting Experiences at the Intersection of Art & Technology
Sometimes people play our games on YouTube


⇩ You can try our games on itch.io

Sometimes we make Tools

One of our quiet contributions to the macOS ecosystem is Cursorcerer, a simple tool that hides the cursor when it's not needed. Over time, it's found its way into kiosks and workstations where focus and clarity are key. We're proud to see Cursorcerer integrated into environments that value seamless experiences, helping technology become less of a distraction and more of a tool that simply works.
Cursorcerer Icon
And sometimes, we make truly dumb games.

Our favorites are his variations on old school classics, like Space Barnacle (2007), which is a surprisingly beautiful sci-fi Super Mario Bros-style adventure.

The L Magazine

This is not yet more tiresome retromancy of the kind that regularly floods indiedom, but instead a smart, one-button inversion of the genre.

Rock Paper Shotgun

With an epic Soulwax remix of Justice that serves as a final level, complete with custom visuals inspired by the ending of Stanley Kubrick's 2001: A Space Odyssey.

Pitchfork

If you like monochrome graphics, inscrutable physics, confusing environmental interaction, floating hairy turds/eyeballs and half-assed production values, you'll love Shit Game.

Kotaku



Mark Johns grasps the things that make video games great: interesting colors, satisfying “boop” sounds, and many, many explosions.

Flavorwire

Johns said their goal was to create a hybrid music video and gaming experience which reminds me of the feeling I’ve only previously had while playing the Dreamcast’s Rez.

TouchArcade

Developed by acclaimed mobile game developers Adam Saltsman, Mark Johns and Paul Veer, the game offers a cool retro sidescrolling action experience through District 12 that’s simple and fun to play.

Forbes

Try a game:

Doomlaser is a space for those who wish to explore new frontiers at the intersection of art and technology

Team

Mark Johns: (CEO) Lead Design and Programming, focused on blending creative vision with practicality.
Kevin Coulton: (CTO) R & D Wizard + Technical Art Journeyman, ensuring precision and craftsmanship.
Justin(e) Kardel: (COO) Operations Manager. Semi & Mehanical process engineer. Renaissance (wo)man.



Other collaborators include Niantic, Adult Swim, Lionsgate, Cactus, Tapulous, and Adam Saltsman.