Our favorites are his variations on old school classics, like Space Barnacle (2007), which is a surprisingly beautiful sci-fi Super Mario Bros-style adventure.
This is not yet more tiresome retromancy of the kind that regularly floods indiedom, but instead a smart, one-button inversion of the genre.
If you like monochrome graphics, inscrutable physics, confusing environmental interaction, floating hairy turds/eyeballs and half-assed production values, you'll love Shit Game.

I'm Mark Johns. I mainly lead design and programming.
I often work with Kevin Coulton, who makes art.
Other collaborators include Cactus, Adult Swim, Tapulous, and Adam Saltsman.