2007 February - Doomlaser

Archive for February, 2007

What is… Doomlaser?

Wednesday, February 14th, 2007

I originally wanted to have a place to post projects and maybe talk about the videogames I was writing. As a result, Doomlaser was born.

Since then, I’ve gone on to make several games and worked on quite a few other projects, both solo and with big companies like Niantic and Apple, for Doomlaser and for hire.

A couple GIFs

But wait a minute, who are you?

My name is Mark Johns. I’m a game developer and freelance software engineer.

What kinds of stuff have you built?

To put ink to screen, I’ve worked on

  • A bunch of games, such as:
    1. Hot Throttle for Adult Swim (with the venerable Cactus)
    2. Space Barnacle (with Kevin Coulton)
    3. The Hunger Games iOS title for the Lionsgate movie.
    4. Das Cube (with Alec Holowka and Danny B)
    5. Plus more, like Standard Bits, Owl Country, and Shit Game
  • Worked on some secret future augmented reality technology projects for Niantic, of Pokemon Go fame
  • Co-wrote the hit iOS Tap Tap Revenge game, and several of its spinoffs for Disney né Tapulous, along with this charming man.
  • Interned at Apple programming stuff for clickwheel iPod games. I’m also one of the characters in Apple’s Texas Hold’em.
  • A few notable system tools for the Mac like Cursorcerer
  • Social network links?

    My Twitter account. Here’s my GitHub, Giphy, Tumblr, SoundCloud, AngelList, ArtStation, Instagram, and MobyGames profile

    I’d like to hire you to work on something, or I’m a spambot