Doomlaser


Doomlaser builds games.
Sometimes, truly dumb games.

Our favorites are his variations on old school classics, like Space Barnacle (2007), which is a surprisingly beautiful sci-fi Super Mario Bros-style adventure.

The L Magazine

This is not yet more tiresome retromancy of the kind that regularly floods indiedom, but instead a smart, one-button inversion of the genre.

Rock Paper Shotgun

Developed by acclaimed mobile game developers Adam Saltsman, Mark Johns and Paul Veer, the game offers a cool retro sidescrolling action experience through District 12 that’s simple and fun to play.

Forbes

If you like monochrome graphics, inscrutable physics, confusing environmental interaction, floating hairy turds/eyeballs and half-assed production values, you'll love Shit Game.

Kotaku


I'm Mark Johns. I mainly lead design and programming.
I often work with Kevin Coulton, who makes art.

Other collaborators include Cactus, Adult Swim, Disney, Lionsgate, and Adam Saltsman.



If you'd like to know more about Doomlaser, see media interviews, read past press about our projects, and watch videos that feature our work