Archive for the ‘Random’ Category

Game Videos

Sunday, January 1st, 2012

I thought I’d start the new year off with a few videos that feature some of our recent game work.

First up is a video of someone playing Braindead.

Next up is Hot Throttle.

This is a funny story. Back in May, I was out in Williamsburg to show Hot Throttle at Babycastles. There happened to be a German/French TV crew out there from Europe’s Arte TV and they produced this segment. I sound much classier talking about Cactus and man-cars in French.

Finally, here’s a segment from PBS on the cultural relevance of videogames in the modern age. About halfway through, Hot Throttle makes an appearance.

That’s it!

Hot Throttle

Thursday, February 3rd, 2011

Hot Throttle Title Screen

Hot Throttle is a new game from Cactus and myself, created for Adult Swim Games. It’s about a gang of men who like to race pretending that they are cars.


PLAY IT HERE.

Our Sketchbook

Monday, June 28th, 2010

Kevin and I are both proponents of the tradition of carrying around multiple sketchbooks and scraps of paper, to jot down ideas and inspirations for future review.

Evoking an idea often requires a prompt commitment of ink to paper, or text to keyboard, or it can be lost into the noise of modern life.

I’ve found it fun to give whatever sketchbook I’m using at the time to other indie game designers when we’re hanging out together. I’ll usually ask these fine ladies and gentlemen to take a page and draw whatever they want. Here are some of the hidden treasures contained within our current primary sketchbook.


Link to Full Set.

It features scribbles, elegant and crude, from Erin Robinson, Phil Fish, Adam Saltsman, Brandon McCartin, Kyle Pulver, Petri Purho, Jason Rohrer, and of course, sketch work from Kevin and myself.

The Ambition of the Independent Video Game

Monday, June 28th, 2010

This is a cute little essay on indie games, created by taking this NYTimes essay, and substituting ‘indie game’ for ’short story’.

The independent video game is always ducking for cover. The Triple-A game buys up the land, cuts down the trees, puts up the condos. The independent video game scampers across a lawn, squeezes under a fence.

I think it works really well! It’s funny how an essay about another medium verbalizes my fuzzy thoughts about the indie game scene so neatly, although maybe it works better for creators of short-form games like Cactus, Nifflas, Rohrer, and Messhof, than with games like Bit Blot’s Aquaria.

I don’t know what Braid would be… maybe a novella?

Found via kottke.