I’ve ported a couple of my games to the Mac. They’ve previously been available for Windows only.
Your character is a single pixel who roams an interconnected world in a 100 by 54 pixel environment. It’s got over 70 rooms to explore and no explicit win state. I originally created this for Kokoromi’s Gamma 256 and it was a finalist at IndieCade 2008.
I wrote more about its creation and exhibition at Gamma when it came out.
A personal monument to glitchy and half-baked indie games, Shit Game was naturally the first project I ever worked on to be covered by Kotaku.
It’s a short game that shouldn’t take more than 10 minutes to beat (use the shift key to jump). Making the trailer for the game was one of the most fun things I’ve ever done.
Read more about it here.
Made Possible By
Both of these ports are thanks to Wineskin, a free tool for making fully encapsulated Windows executables in native Mac application bundles. It works very nicely, so if you’ve got a couple dusty Windows games you’d like to bring over, give it a try.